An FPL chip that triples rather than doubles your captain's points for one gameweek — best used when your captain has a standout double gameweek.
The Triple Captain chip in FPL triples your designated captain's points for one gameweek, rather than the usual doubling that happens every week. If your captain scores 20 points in a regular gameweek, you would normally get 40 points from the captaincy. With Triple Captain active, you would receive 60 points from that single player.
Like the Bench Boost, each manager receives one Triple Captain chip per season. It is permanent — once used, it cannot be recovered. The chip does not expire and can technically be used in any gameweek, though its value is maximised by using it on a captain who is expected to accumulate an above-average point total, typically in a Double Gameweek.
Triple Captain is most commonly used on a premium player in a large Double Gameweek. A captain who plays two fixtures in one gameweek has double the chances of scoring, assisting, and accumulating bonus points. Combining Triple Captain with a player who is in excellent form and has two favourable fixtures can yield an enormous points return relative to non-chip gameweeks.
The timing strategy used by top FPL managers typically involves using Bench Boost in one Double Gameweek and Triple Captain in another Double Gameweek — spreading the high-value chips across the two strongest doubles rather than using both simultaneously. Chip stacking (Bench Boost + Triple Captain in the same gameweek) is a viable strategy when the Double Gameweek features many teams, but the risks increase significantly if the captain blanks.
The ideal Triple Captain candidate is: a premium player with the highest floor for returns (a penalty taker, set-piece specialist, or player with very high xG and xA per 90), facing two weak defensive teams in the Double Gameweek, and likely to play both matches with minimal rotation risk. A player blanking under Triple Captain is the most damaging outcome — tripling a 2-point total (no returns, just playing time) is a very low return relative to the chip's potential.
The captaincy decision for Triple Captain follows the same logic as every weekly captaincy choice, amplified — select the player with the highest probability of a double-digit haul across the two fixtures. Combining fixture analysis, current form, xG data, and opponent defensive strength gives the most rigorous basis for the selection.
Wildcard (FPL Chip)
An FPL chip that allows unlimited free transfers for a single gameweek without points penalties — typically used to rebuild a struggling squad.
Bench Boost (FPL Chip)
An FPL chip that scores points for all 15 players in your squad — not just the starting XI — for one gameweek.
FDR (Fixture Difficulty Rating)
A numerical rating for upcoming fixtures that indicates how difficult each match is for a given team, used to identify favourable fantasy football selections.
Template Player
A highly-owned FPL asset owned by the majority of competitive managers — avoiding them creates 'template risk'.
Differential (Fantasy)
A fantasy football player owned by a small percentage of squads — selecting them when they perform well gives a significant advantage over rivals.
For informational and educational purposes only. Disclaimer