A gameweek in which a club plays two fixtures — allowing managers who own their players to score double points from them.
A Double Gameweek (DGW) occurs when the Premier League fixture list requires one or more clubs to play two matches within a single gameweek. Double Gameweeks are a natural consequence of cup runs — when a team plays in an FA Cup or League Cup mid-week fixture that causes a league postponement, the rescheduled league match is often slotted into a gameweek alongside another fixture, creating a double for that club.
Players from Double Gameweek clubs can score points from two matches rather than one, making them significantly more valuable in that gameweek. A premium midfielder averaging 8 points per game is expected to deliver 16 points in a DGW — doubling their weekly contribution. This makes ownership of DGW players a significant strategic priority.
Experienced FPL managers track and anticipate Double Gameweeks throughout the season. Early signs include postponements due to cup runs, congested fixture schedules for clubs who progress deep into domestic cups, and official fixture rescheduling announcements from the Premier League. Third-party FPL resources publish projected DGW schedules based on cup results.
The optimal approach is to hold or acquire DGW players in the weeks before the double, using free transfers to build toward the DGW without taking hits. Wildcard activation before a large DGW — one involving 6+ clubs with doubles — is a strong strategy, allowing you to build a squad heavily weighted toward DGW assets.
Double Gameweeks are the primary catalyst for chip usage. The Bench Boost chip is most powerful when you have a full bench of DGW players — all 15 squad members are eligible to score, and with players from multiple DGW clubs, a 100+ point gameweek becomes realistic. Triple Captain is powerful during DGWs for individual premium assets playing twice against weak opposition.
Blank Gameweeks (where clubs miss fixtures) and Double Gameweeks occur in complementary pairs — a match postponed in one gameweek creates a double in a future one. Planning your Free Hit for the blank and your Bench Boost or Triple Captain for the matching double is the optimal chip deployment strategy.
Wildcard (FPL Chip)
An FPL chip that allows unlimited free transfers for a single gameweek without points penalties — typically used to rebuild a struggling squad.
Bench Boost (FPL Chip)
An FPL chip that scores points for all 15 players in your squad — not just the starting XI — for one gameweek.
Triple Captain (FPL Chip)
An FPL chip that triples rather than doubles your captain's points for one gameweek — best used when your captain has a standout double gameweek.
Free Hit Chip
An FPL chip that allows unlimited free transfers for one gameweek, with the squad reverting to its previous state the following week.
FDR (Fixture Difficulty Rating)
A numerical rating for upcoming fixtures that indicates how difficult each match is for a given team, used to identify favourable fantasy football selections.
For informational and educational purposes only. Disclaimer